It’s been a while…
Apparently my last devblog entry was just over 3 years ago today, and… well, a lot has happened in that time. Professionally, I moved from supporting and writing tools for animators in Maya, of which I had years of experience, to supporting and writing tools for FX artists in Houdini, of which I had precisely zip. Today, 3 years later, I can say with confidence that I have only just started to scratch the surface. ...