StaticRectangle Lives
I spent some time messing around with WebGL trying to render some better looking 3d mazes, which I have no doubt you can do. There are plenty of examples of WebGL being used to make some captivating 3d content and that challenge is enticing. However, it wasn’t long until I came across WebGPU, the Next Generation™ of 3d rendering technology for the web. Digging in a bit, it felt very familiar. The API is very ‘Vuklanesque’, inspired by it, as well as other modern graphics APIs (Metal, Direct3D 12 etc.). ...