More Render Passes
Life got in my way a wee bit lately (a trip back to New Zealand, a Windows 11 update bricking an SSD and finishing up the work year to name a few recent events), though I have been tapping away at StaticRectangle. SSAO I decided to tackle SSAO (screen space ambient occlusion) after reading through the learnopengl SSAO article, it didn’t seem like too much extra work on top of what I had just completed for shadows. ...