So long, Cube
It’s time to look into getting different geometry into our scene. In the Vulkan version of StaticRectangle, I was using OBJ files for meshes and a 3rd party library called tinyobjloader to load them. This was fine for that application because the size of the files wasn’t much of a concern. I mean it’s always a concern, but it wasn’t as much of a concern in the early stages. It’s something that can be optimised later.1 ...