Static Rectangle, now with more progress!
The following is progress made over a few weeks, a few weeks ago. I was still wrapping my head around how Vulkan works and really just trying to get stuff to work. It was one step forward, two steps back for a time, that’s just how it is sometimes. Jumping off from where I was at the end of the last post, I implemented a camera controller which at this time handled all user input. I spent a fair whack of time coming up with a way to handle what happened when the mouse goes outside the bounds of the window, I was quite proud of that. I later found out that GLFW (the cross-platform window framework I am using) has an option to do this for you, you just have to turn it on (and know it exists). ...