Static Rectangle, now with more progress!

The following is progress made over a few weeks, a few weeks ago. I was still wrapping my head around how Vulkan works and really just trying to get stuff to work. It was one step forward, two steps back for a time, that’s just how it is sometimes. Jumping off from where I was at the end of the last post, I implemented a camera controller which at this time handled all user input. I spent a fair whack of time coming up with a way to handle what happened when the mouse goes outside the bounds of the window, I was quite proud of that. I later found out that GLFW (the cross-platform window framework I am using) has an option to do this for you, you just have to turn it on (and know it exists). ...

August 21, 2022 · 4 min

Introducing Static Rectangle Engine

Static Rectangle Engine lives! I started this project a few weeks ago, the goal? make my own game engine. Why? purely educational reasons honestly. In my humble (and uneducated) opinion, there are a number of reasons someone may want to build their own game engine today, even in the land of Unity / Unreal and Godot etc. Full unbridled control and comprehension would be first and foremost. For me this is rather important, over my many years I have seen projects of great potential buckle and fold when those appointed to maintain them weren’t given the time to fully grasp them. ...

August 19, 2022 · 2 min

Hello World!

It has been many years since my last attempt to set up a blog (according to my web host 10 years to be precise) and you would think that in that time it would have been made easier. Well, dear reader, it has not. Anyway, I have set this devblog up with the hope of keeping my motivations up and to share progress on the seemingly endless array of projects I toil away at, perhaps I may even finish one of them. ...

August 18, 2022 · 1 min