Space Shooter: Part 2
I’ve been back at work on the ‘untitled’ shmup1. Last time we saw it, I had basic player movement including a double-tap barrel-roll strafe, the ability to shoot blaster bolts, a parallaxed starfield and a nebular background. All these components were extensions to the primary StaticRectangle engine, mostly via the Script system. The nebular is a render pass hook, something other games can use too. The next thing I wanted to look at was some kind of HUD (heads-up display). ...