Project: Untitled Space Shooter
I’m ready to press ahead with with a project that’ll help build out the engine. As mentioned in the last post, now I have an integrated physics engine and can do collision detection and rigid body simulation, that unlocks actual playable game mechanics. I’m still somewhat limited, no mesh deformation or animation/playback systems yet. Untitled Space Shooter I started this game, or at least a version of it, in Unity back in 2022. ...