Space Shooter: Part 2

I’ve been back at work on the ‘untitled’ shmup1. Last time we saw it, I had basic player movement including a double-tap barrel-roll strafe, the ability to shoot blaster bolts, a parallaxed starfield and a nebular background. All these components were extensions to the primary StaticRectangle engine, mostly via the Script system. The nebular is a render pass hook, something other games can use too. The next thing I wanted to look at was some kind of HUD (heads-up display). ...

September 21, 2026 · 4 min

Project: Untitled Space Shooter

I’m ready to press ahead with with a project that’ll help build out the engine. As mentioned in the last post, now I have an integrated physics engine and can do collision detection and rigid body simulation, that unlocks actual playable game mechanics. I’m still somewhat limited, no mesh deformation or animation/playback systems yet. Untitled Space Shooter I started this game, or at least a version of it, in Unity back in 2022. ...

June 16, 2026 · 5 min