<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Shmup on devblog</title><link>https://leonwoud.github.io/tags/shmup/</link><description>Recent content in Shmup on devblog</description><generator>Hugo -- 0.152.2</generator><language>en</language><lastBuildDate>Tue, 16 Jun 2026 16:15:41 +1000</lastBuildDate><atom:link href="https://leonwoud.github.io/tags/shmup/index.xml" rel="self" type="application/rss+xml"/><item><title>Project: Untitled Space Shooter</title><link>https://leonwoud.github.io/posts/2026/project_shooter/</link><pubDate>Tue, 16 Jun 2026 16:15:41 +1000</pubDate><guid>https://leonwoud.github.io/posts/2026/project_shooter/</guid><description>&lt;p&gt;I&amp;rsquo;m ready to press ahead with with a project that&amp;rsquo;ll help build out the engine.&lt;/p&gt;
&lt;p&gt;As mentioned in the last post, now I have an integrated physics engine and can do collision detection and rigid body simulation, that unlocks actual playable game mechanics.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m still somewhat limited, no mesh deformation or animation/playback systems yet.&lt;/p&gt;
&lt;h2 id="untitled-space-shooter"&gt;Untitled Space Shooter&lt;/h2&gt;
&lt;p&gt;I started this game, or at least &lt;em&gt;a&lt;/em&gt; version of it, in Unity back in 2022.&lt;/p&gt;</description></item></channel></rss>